AI Insights · Timothy · January 2023
Top 5 Entertainment Mascot Games on Android in Europe Q4 2022
Explore the performance of the leading entertainment mascot games on Android in Europe during Q4 2022, with insights on downloads, revenue, and active users.
In the fourth quarter of 2022, the top entertainment mascot games on Android in Europe showcased varied performance trends in terms of downloads, revenue, and active users. Here's a closer look at how these games fared:
Angry Birds Dream Blast from Rovio Entertainment Corporation saw a notable increase in both revenue and active users. Weekly revenue peaked at around $88K in the last week of December, rising steadily from $60K at the start of October. Downloads also surged, hitting a high of 70.2K in the final week of December. Active users followed a similar trend, growing from 301K in late September to approximately 402K by the end of December.
Disney Emoji Blitz Game by Jam City, Inc. experienced fluctuations in revenue and downloads. Revenue started at $30.4K in late September, dipped mid-quarter, and ended at $25.3K in the last week of December. Downloads saw a significant spike to 11.7K in the last week of December, a considerable rise from the 7.7K in late September. Active users showed a consistent increase, reaching about 30.4K by the end of December.
Sonic Forces: PvP Battle Race from SEGA maintained a stable performance throughout the quarter. Weekly revenue fluctuated but ended on a high note at around $12.6K in the last week of December. Downloads steadily increased, peaking at 62K in the last week of December. Active users remained robust, fluctuating around the 600K mark, with a slight increase to 630K at the end of December.
World of Peppa Pig: Kids Games by Find Your Fun showed a steady increase in revenue, reaching $7.9K in the last week of December. Downloads saw fluctuations, with a peak of 7.5K in the last week of December. Active users followed a similar trend, peaking at approximately 25.3K by the end of the quarter.
My Little Pony: Magic Princess from Gameloft SE exhibited a steady performance. Revenue peaked at around $9.4K in the week of December 19, with downloads hitting 24K in the last week of December. Active users remained relatively stable, fluctuating around the 270K mark throughout the quarter.
For more detailed insights and data, visit Sensor Tower.